![]() Although Darksiders II replicates some of the broadest design decisions of its predecessor, it’s obvious that Vigil decided to give the sequel the type of comprehensive and conscientious overhaul that occurs with shameful infrequency. However, all too often the result is a collection of minor tweaks and negligible embellishments which serve as little more than back-of-the box bullet points. Many development houses mention to brainstorming sessions where groups convene to analyze a game’s strengths and weaknesses for a projected sequel. Luckily, the port is much better than the pun. ![]() Now the 2012 game has been revived for the Switch, collecting the base game, DLC, along with a handful of tweaks into a package called the “Deathinitive Edition”. While tragic, few developers can boost of a concluding effort better than Darksiders II. In 2013, publisher THQ’s bankruptcy meant the end for Vigil. Unfortunately, it was the team’s final effort. Noire, even a marvelous maiden title is no guarantee for future fruition both studios proved unable to build on their initial accomplishments and were subsequently forced to close.ĭarksiders II demonstrated the team at Vigil Games able to defeat the sophomore slump, with the title receiving critical and commercial success. As Realtime Worlds demonstrated with 2007’s Crackdown and Team Bondi with 2011’s L.A. In the game industry, it’s an abnormality for an untested development team to deliver an inaugural hit, and an irrefutable miracle if they can sustain that success. ![]()
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